Major Jam 4: Cosmic Postmortem


Overview

Even though I wasn’t able to finish the project in time for the Jam. I was able to learn and relearn a lot of Unity. I wish I was able to make more progress. In the beginning of the week I had a very rough idea of what I wanted to build. It became pretty clear during the middle of the week when I was still trying to figure out the movement for the Player as well just what kind of game mechanics would make it fun. Once I had finally decided on the direction, it was nearing the end of the week. Work hours also didn’t help the situation. I also kind of struggled to be passionate about this project at all. The final weekend was mostly me just trying to play catch up and try to get anything resembling a game finished at all. I struggled to get some of the game mechanics in a functional state which made progress slow. I submitted the project none the less.

Things that didn’t go well, possible changes

  • Game Design for the theme and limitation of the Game Jam.
  • Time management. I’ll probably try and use a site Trello to keep track of things, and plan.
  • Game mechanics. Keep creating games.

Things that did go well

  • Parallax background
  • Object pooling

Things left to do

Gameplay

  • Player Health
  • Enemy projectiles
  • Boss Battle
  • Stretch - roguelike mechanics

Art

  • Health bar
  • Damage VFX
  • Background stars/planets
  • Main Menu
  • Ships
  • Credits

Audio

  • All SFX
  • Background Music loops
  • Incorporate FMod more

Files

Cosmic Grappler Play in browser
Aug 16, 2021

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